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Ow
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I cant believe that we cant leave it alone it wasn't broke to begin with and as a team we do need co management because we do forget to put them in sells and with this in mind they can just log in and get the horse done and move ahead there is never going to be a perfect system or even field as you all call it we blup just as hard as the next person we do our best and we do put hours in why change things because no matter what it will never be enough their still going to complain so why not leave it alone
littlekatie
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In all my years on this game, the co-management change has got to be the most disappointing yet. This just takes more time from everybody’s lives to have to log in and on (especially for filling). I believe this affects people who play on teams the most. This is just a game. If someone you gave co-manage to messed up your account, this is initially your own fault. You have to fix it yourself. There is no excuse to have to change the system. Whoever makes these decisions obviously doesn’t care about those who spend a ton of actual money on this game. After this change, that amount is going to decrease very dramatically.
Ripper
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By Retired breeder, June 19, 2018 21:54:01
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As someone who is on 2 top teams on international, having access to my team mates accounts is VERY important due to the fact that one team I need to fill to make sure the horses get to 100 before breeding. This means if a horse goes into an empty competition I need to access 3 co accounts (or 2 and use mine) for filling. I cannot do this if the new system is implemented and it will ruin teams and make it harder for them.

IF this is to be put in place, I say that your team members get to go onto your account and vise versa as needed for fills or blups. And have this available to ONLY team mates. Not other people since we do have people who are sometimes gone for 1-2 days (if not more) for vacation and we need access to their fillers, or other things like a blup getting stuck on their account.



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You see your prizes and you will be taken to a page that will allow you to accept the prize only or forfeit the prize and get points towards ranking and one of the prizes I mentioned in my spoiler.
Cyberhorse
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Co management was never intended to be used by teams to store BMIs, fill other team mates ( or your own ) comps with fillers oor any of the other uses that they use it for.. I was meant to help players that needed to leave Howrse for a brief time and that player needed someone to work their horses for them.

The fact that teams chose to use it in a different way simply means they should have been aware they will be vulnerable if changes occurred.
Cyberhorse
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Instead of making it harder on players to use co-management, why don't we have it set up like permissions with a team? Like with each player on co-management you could give them permissions.
For example, Player 1 will have the ability to care for horses, but nothing else, Player 2 can loan horses and care for them, but neither have permission to care for the equestrian center.

The permissions would be set up in checkboxes and you could tick it off based on what that person should be able to do.
This would cut down on the number of players doing things they shouldn't on co, as the account owner would be able to control what they can do. It would not in any way disturb the teams, and just seems like a much better option in general
nhack2003
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By Retired breeder, June 19, 2018 22:31:09
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"I was meant to help players that needed to leave Howrse for a brief time and that player needed someone to work their horses for them."

If thats the case, then why make it harder for people to help care for your horses if your going on vacation, or away?


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They are not, so long as you remember to turn the ability to have your account accessed by co-managers and remember to reset the feature they'll be able to access your account as they do now.
Hallaloth
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By Retired breeder, June 19, 2018 22:46:56
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From what I read, you HAVE to give the access every time you log out, and as soon as the other person logs out of co they lose that access until you get it again, which lets say someone is gone 3 days, and day 1 the person uses co to take care of your horses, they cant use it again the rest of the time unless the owner of the account gives the access again, but if they are away from a computer and a phone (Like if on vacation or other reason) then they cannot give it back, which is just a HUGE pain.
Actually,
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From the change log for the update (it's translated via google, so there may be some errors:
"This activation is valid until your next login or for 30 days . Thus, when you come back on the game, you will have to activate the co-management again when you log out if you want to activate the co-management. It will also return after 30 days to activate co-management again if you have not reconnected since."

You can keep accessing their account until the owner logs in again, or until the 30 days are up.
Legacy Ann
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By Retired breeder, June 19, 2018 23:20:22
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From how I read it, it stops after the person with Co logs out as well, and thats how I have been seeing it and others. Even still, this new Feature, I personally dont think should happen. Too many things can go wrong and make it harder for not just teams, but other people.

Another Example~
Person has a horse for a team, they suddenly need to got to the hospital. They dont have time to give someone access. Thats happened to me.

Yet another Example~
You have to make a quick travel to visit family with no notice, and you message someone you know on Howrse, but contact them outside and ask them to care for your horses, but you dont have time to give them access.

If the people already have co on your account you trust them enough and shouldnt need to give access again. For teams, what if I am too busy farming and someone needs my fillers? I have to log out and waste my time I could be using to farm?
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Oh my... The current co-management system is better than it will be after the update. I have to re-give co every single time I log off? I pop in and out of the game all day. Don't be ridiculous. And what about all the people that use the "stay in game" function and never log out? Plus, what's the issue with having two or more people on at the same time? If I'm also on, I at least have the ability to monitor what people do on my account. It's when the original owners are not online that potential scammers go and wreck an account. If I could make a change, it would be to give specific permissions to specific people, as others have already mentioned. Not allowing more than one person on an account at a time? This honestly solves nothing. Just my two cents.
tigerkat553
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If Teams are seriously relying on one specific horse from a single player's account, as in the team's entire productive hinges on one single horse. . .than maybe teams need to rethink how they are handling things.




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Technically speaking, one issue is that it gives accounts with more than one player on it an unfair advantage over accounts that only one player accessing it at a time.

An account that being used to Blup, AP Farm, and fill comps all at the same time has a tremendous advantage over an account where one person is taking the time to do all these tasks.

The general idea is that your account;s success is the direct result of YOUR hard work and effort. Not the efforts of the 3 people you get to AP farm for you so that two members of your team can blup a dozen team horses during the week on your account. . .which is essentially 'farming' resources from one account for the betterment of a team rather than one player actually putting the effort in themselves to be able to provide that benefit.

As Cyber stated, co-management was never meant to essentially make 'jointly held' accounts for teams to pool resources. The fact is, it is an interaction that was not originally planned for, nor was it intended to be such. The fact is, that plenty of games put measures into place to counteract interactions they did not intend for and attempt to curtail. Whether players like it or not, every single multiplayer interact game in existence puts measures in place when developers see trends happening that they don't like, usually quite some time after those interactions become commonplace.
Hallaloth
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By Retired breeder, June 20, 2018 01:30:39
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Hallaloth, its a waste of everyones resources to have 2+ lines going for a team. It wastes more than what people get which is why teams allow co blupping, or things where if out od no where you are gone for a long while for the team to have access to either loan the horse to them or finish the blup on your account.

I had this issue where a horse got stuck on someone's account and nobody had access to loan the mare out or finish her and it WASTED aps to breed out a new foal for someone else to blup
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Halloth, hate to be like this, but really every team I have worked with does breeding in generations of two horses. (Or one if they use back-breeding) This is to conserve resources and make advancing in gp much easier. When a teammate has the top mare on their account but isn't on anymore, someone uses co-management to breed. Not having this access can really set a team back. I give co-management to my teammates for good reason.

The progress of the team often depends solely on one horse, this is a tactic used to advance faster, so while losing that horse could set a team back, its benefits far outweigh that
nhack2003
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By Retired breeder, June 20, 2018 02:38:05
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Agreeing with nhack2003, let's put it this way.

I take the top mare and backbreed to get a foal.
But then I have to suddenly leave, and don't have time to put the foal into sales.
a team member, whom I trust, logs in and blups the foal. Then has to leave so other team member logs in a breeds the foal. By this time let's say I come back on and put the other foal into sales or blups it.

What is so wrong with this? Yes, it was meant for something else, but we have found a better more productive way to use co-manage.

By Retired breeder, June 20, 2018 02:48:25
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> 1.6 - Account sharing

"You can allow your family to access your account to take care of your horses. This is very useful for renewing your boarding, your crops, and the box bedding of your equestrian center when you are away. You do not have to give anyone your password, the players that you have authorized to co-manage your account will connect with your ID and their own password! This way, they have a limited access to your account. They can take care of your horses, but they will never be able to delete your game, your equestrian center, or your breeding farms. They cannot sell your horses either.

Warning, co-management of your account should not be entrusted to someone you do not know. Any undesired activity on your account by a co-manager remains your responsibility."

It never says you cant allow someone to Co-blup or breed while on Co-management
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@Hallaloth, let me clarify. In my first post, I meant what's the issue with having multiple people on *at the same time* to make co-manage "safer and easier" to use. I was thinking about complaints of scammers messing around on co-.

You mention an account being used by multiple people at the same time having an enormous advantage over the solo player, but it's really not a big problem in practice. No one plays 24/7 - we all have lives, and rarely do people play on co- more than their own account. Allowing three people on at the same time does not mean that this account is technically getting 3 days' worth in just one, not even close. If Howrse is looking to make playing more confined to your own account and more "fair", this update is not the answer.

I just feel... like this update is kinda pointless and makes things unnecessarily complicated. Those on competitive teams will get hit hardest if this goes through. No one was complaining about the co-management system, so why in the world is this feature getting changed? Arg. I'm done. Again, just a thought. I've said my piece. Not writing any more.
tigerkat553
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I agree with all that has been said here about this horrible change. I have bought 100 passes a month and helped my teams with it. This is how they got to the top and are providing for many players to get rosettes for their unlocking of VIP and Arion. Basically the new feature will make this worse as I can’t get stuck horses anymore like tijgerkat has said. Next to that, my husband is gone on business trips a lot, 24/7. He does not have the time to evey time give me access. I only take care of his horses, do not BLUP or breed. How is this giving an advantage to him when he is online? He simply asked me to do it because he has no time and only will breed. Ubisoft greedysoft as always just lost another pass buyer, good job.
Bombyx
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By Retired breeder, June 20, 2018 03:49:05
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Does anyone know/have a guess on when this co-management update will take place?
By Retired breeder, June 20, 2018 04:09:33
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I believe this was how we burnt through our AP because one person, on our former KWPN team who kicked us off by the way, would stick horses while we wanted to keep rolling along. Then they would come back and say sorry I was'" insert excuse here".

Well needless to say Co management does help keep things rolling. She has to go and grab horses on loan, gets 6 or 7 co manage accounts horses into the grand prix, do workshops. and meadows each day.for family.members who cant log in every day.

Not everyone can be on at the same time to fill for your horse to bold, as you need 5 horses to run comps for wins so 3 people are needed for comps to run smoothly..
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This is an appalling update to the co management system and should not, in anyway, be allowed to proceed.

Why is having more than one person using co management in order to fill competitions such a problem? I have friends who I allow to use co to my account to fill for their own team (that I am not a member of). How is it fair that if I access my account they then can't use my fillers? Furthermore, how is filling even a problem? Using a filler or 10 is not going to improve my ranking at all - they don't do lessons, they don't improve their skills and usually have poor morale from losing all the time. I really don't see a problem with this.

This change is going to upset a lot of players, myself included, and I am a pass buyer. Upsetting your money sources is not the way to run a game, at all.
bethana
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I have said this before about fillers and I still feel the same about it....I feel strongly that using fillers is a form of cheating in the comps. It gives your skilled horse a better chance of winning. Anyone in their right mind can see that’s not fair to the other players that enter their horses in the same comp. I still can’t believe howrse allows this to happen but then again isn’t their whole purpose to allow only the top breeders succeed?? I guess I shouldn’t be too surprised thendefault smiley (n)default smiley (n)default smiley :@default smiley :@
jcalpacagirl24
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No it doesn't specifically but what is mentioned is having someone help you when you are away and the Howrse team probably never thought it would be used as a team asset. But as Hallaloth stated games often make changes when they see a feature used in a way it was never intended to.
Cyberhorse
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I agree with this change. I know of at least one high profile account that is being kept alive by co-managers as the owner will never return and I suspect there are more of these accounts. Why should those players get to have an extra account that should have been deleted when abandoned by owners for whatever reason. With this change and owner inability to give access, those accounts will now have a chance of being deleted for inactivity.

The establishment of co-manager was done for specific reasons. Not to be misused and abused by teams for advantage. These unfair advantages have been documented by the Mods and this change will help to level the playing field based on individual player ability and not team leverage.

All the reasons and excuses given by players does not make the abuses legal or in line with the original intent of the co-management purpose.

I have always felt that legalized teams is one of the biggest mistakes Howrse made with the game and am glad to see Howrse regaining control of the situation.
Windwalker2
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